About

Funsprite is a small independent freelance games developer managed by industry experienced programmer Jon Wells. Funsprite strive to produce quality products for publishers and developers to strict deadlines, short timescales and in low budget. Funsprite has experience in design, programming computer graphics, audio and music across many formats. Funsprite also have connections with other industry experienced key team members including designers, programmers, artists and musicians should they be required. If you’re a Publisher looking for development teams, or a Developer looking to outsource contracts or conversions, Funsprite offer a quality service and professional approach to all projects.



Jon Wells
Business Manager and Developer



Profile

Jon Wells joined the software industry in the late 1980's, developing 8bit software for various companies including Cult & D+H Games, and Atlantis. As well as writing articles for magazines such as Zzap!64, Commodore Force, Commodore Format and PC Action, he later started his own mail order company and released several well-received commercial titles.

In 2000 he teamed up with Andy Roberts of Thalamus Interactive Ltd and worked exclusively on the Game Boy, producing his own music player and audio systems within just a few weeks; this led to further development contracts on titles such as Space Invasion, Zidane Football Generation, and IK Advanced, for which he handled all programming and audio responsibilities. He has also contributed code and audio to several Game Boy Color and Advance titles. In 2002 he started his own computer repairs company which continues to be successful today and in 2005 teamed up with Gravity-I Ltd to work on the Game Boy Advance again as the lead programmer and designer of 3 commercial titles; Operation, Tip It and Toss Across. During this time he has worked on titles for the following companies: Cryo, Datel, DSI Games, Infogrames, Metro3D, Studio 3 and more.

In 2007 he was contracted to work for Avanquest (formerly GSP) on 4 PC Budget Retro style games and a multiple choice quiz engine taking care of all programming and design responsibilities. His programming experience spans several platforms and languages including C/C++, C# (including Xbox XNA), Z80, 6502/6510, RISC and more. In his hobby time for fun he developes games for the classic retro home computer the Commodore 64, for which he has recently received rave reviews in RetroGamer and Micromart.


 
 

Portfolio

Chicky Arcade Games

Publisher - Avanquest (GSP)
Platform - PC
Language used - C#

The development timescale for the 4 games were 1 month each. It was a requirement that all the games had to be developed so they were skinnable and could be easily changed by their in-house designers. In order to achieve this the compiled code was developed around external data files for modifying all aspects of gameplay features allowing many different styles of play and the creation of new levels, graphics and audio.

Tip It and Toss Across

Publisher - DSI Games
Platform - Gameboy Advance
Language used - C/C++

Both these games were produced side by side over a 2 month development timescale handling all programming, gameplay and design mechanics. The front-end menu programming for Kerplunk was also undertaken.

Operation

Publisher - DSI Games
Platform - Gameboy Advance
Language used - C/C++

This Hasbro license was produced within a 1 month development timescale handling all programming, gameplay and design mechanics.

Zapper

Publisher - Infogrames
Platform - Gameboy Advance

Original music composition and production was undertaken on this title.

Aero the Acro-Bat

Publisher - Metro3D/Zoo Digital Publishing
Platform - Gameboy Advance

Music composition and production was undertaken on this title, converting the original Snes music and sound effects precisely over to GBA.

International Karate Advanced

Publisher - Studio 3
Platform - Gameboy Advance
Language used - C/C++ and RISC/ARM Assembly language

The Archer Maclean classic was contracted with a strict development timescale of 2 months. All programming, game AI and gameplay was undertaken along with the audio.

Zidane Football Generation

Publisher - Cryo
Platform - Gameboy Color
Language used - Z80 Assembly language

This title was contracted from Aqua-Pacific and produced within a 3 month development timescale handling the game programming, Audio programming, music and sfx production.

Space Invasion

Publisher - Datel/Rocket Games
Platform - Gameboy Color
Language used - Z80 Assembly language

This title was developed over a 3 month development timescale. All aspects of design, game programming, audio programming, music and sfx production was undertaken.

International Karate 2000

Publisher - Studio 3
Platform - Gameboy Color
Language used - Z80 Assembly language

Audio programming, music and sfx production was undertaken on this title over a 1 month timescale. The classic Rob Hubbard music from the original Commodore 64/Atari versions was converted to much acclaim along with the sound effects.


TITLE ROLE PLATFORM YEAR
Wanted: The Wild Bunch Designer, Lead Programmer, Artist and Audio C64 2009
Quiz Engine Lead Programmer and additional design PC 2008
Chicky Arcade Games Designer and Lead Programmer PC 2007
Tip It Designer and Lead Programmer GBA 2006
Toss Across Designer and Lead Programmer GBA 2006
Operation Designer and Lead Programmer GBA 2005
Balloonz Designer, Lead Programmer, Artist and Audio Mobile 2003
Space Hoppa Designer, Lead Programmer, Artist and Audio Mobile 2003
Zapper Music Production GBA 2003
Aero The Acro-Bat Music Production GBA 2002
International Karate Advanced Lead Programmer and Audio Programmer GBA 2001
Zidane Football Generation Lead Programmer and Audio Programmer GBC 2001
Space Invasion Designer, Lead Programmer and Audio GBC 2000
International Karate 2000 Audio Programmer GBC 2000
Synetic Front-end Programmer and Music production C64 1999
Blitz 3000 Designer, Lead Programmer and Audio C64 1998
Archetype Front-end Programmer C64 1994
Escape From Arth Designer, Lead Programmer, Artist and Sfx C64 1994
Blitz 2000 Designer, Lead Programmer, Artist and Sfx C64 1994
Treasure Isle Designer, Lead Programmer and Artist C64 1993
Sceptre of Baghdad Designer, Lead Programmer and Artist C64 1993
League Football Lead Programmer, Artist and Audio C64 1991
The Boxer Lead Programmer C64 1990
Boxing Manager Lead Programmer C64 1990
British Super League Lead Programmer C64 1989


Below are some audio music examples you can download and listen to.


MUSIC DOWNLOAD PLATFORM
Rotocol PC
Snuggleberries Theme PC
Zapper Level 2 - Desert Gameboy Advance
Zapper High Score Gameboy Advance
Internation Karate 2000 In-Game Gameboy Color
Internation Karate 2000 Title Gameboy Color
Shaolin Title Commodore 64



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